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Thinking in Java, 2nd edition, Revision 11

©2000 by Bruce Eckel

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11: The Java
I/O System

Creating a good input/output (I/O) system is one of the more difficult tasks for the language designer.

This is evidenced by the number of different approaches. The challenge seems to be in covering all eventualities. Not only are there different sources and sinks of I/O that you want to communicate with (files, the console, network connections), but you need to talk to them in a wide variety of ways (sequential, random-access, buffered, binary, character, by lines, by words, etc.).

The Java library designers attacked this problem by creating lots of classes. In fact, there are so many classes for Java’s I/O system that it can be intimidating at first (ironically, the Java I/O design actually prevents an explosion of classes). There was also a significant change in the I/O library after Java 1.0, when the original byte-oriented library was supplemented with char-oriented, Unicode-based I/O classes. As a result there are a fair number of classes to learn before you understand enough of Java’s I/O picture that you can use it properly. In addition, it’s rather important to understand the evolution history of the I/O library, even if your first reaction is “don’t bother me with history, just show me how to use it!” The problem is that without the historical perspective you will rapidly become confused with some of the classes and when you should and shouldn’t use them.

This chapter will give you an introduction to the variety of I/O classes in the standard Java library and how to use them.

The File class

Before getting into the classes that actually read and write data to streams, we’ll look a utility provided with the library to assist you in handling file directory issues.

The File class has a deceiving name—you might think it refers to a file, but it doesn’t. It can represent either the name of a particular file or the names of a set of files in a directory. If it’s a set of files, you can ask for the set with the list( ) method, and this returns an array of String. It makes sense to return an array rather than one of the flexible container classes because the number of elements is fixed, and if you want a different directory listing you just create a different File object. In fact, “FilePath” would have been a better name for the class. This section shows an example of the use of this class, including the associated FilenameFilter interface.

A directory lister

Suppose you’d like to see a directory listing. The File object can be listed in two ways. If you call list( ) with no arguments, you’ll get the full list that the File object contains. However, if you want a restricted list—for example, if you want all of the files with an extension of .java—then you use a “directory filter,” which is a class that tells how to select the File objects for display.

Here’s the code for the example. Note that the result has been effortlessly sorted (alphabetically) using the java.utils.Array.sort( ) method and the AlphabeticComparator defined in Chapter 9:

//: c11:DirList.java
// Displays directory listing.
import java.io.*;
import java.util.*;
import com.bruceeckel.util.*;

public class DirList {
  public static void main(String[] args) {
    File path = new File(".");
    String[] list;
    if(args.length == 0)
      list = path.list();
    else 
      list = path.list(new DirFilter(args[0]));
    Arrays.sort(list,
      new AlphabeticComparator());
    for(int i = 0; i < list.length; i++)
      System.out.println(list[i]);
  }
}

class DirFilter implements FilenameFilter {
  String afn;
  DirFilter(String afn) { this.afn = afn; }
  public boolean accept(File dir, String name) {
    // Strip path information:
    String f = new File(name).getName();
    return f.indexOf(afn) != -1;
  }
} ///:~

The DirFilter class “implements” the interface FilenameFilter. It’s useful to see how simple the FilenameFilter interface is:

public interface FilenameFilter {
  boolean accept(File dir, String name);
}

It says all that this type of object does is provide a method called accept( ). The whole reason behind the creation of this class is to provide the accept( ) method to the list( ) method so that list( ) can “call back” accept( ) to determine which file names should be included in the list. Thus, this technique is often referred to as a callback or sometimes a functor (that is, DirFilter is a functor because its only job is to hold a method) or the Command Pattern. Because list( ) takes a FilenameFilter object as its argument, it means that you can pass an object of any class that implements FilenameFilter to choose (even at run-time) how the list( ) method will behave. The purpose of a callback is to provide flexibility in the behavior of code.

DirFilter shows that just because an interface contains only a set of methods, you’re not restricted to writing only those methods. (You must at least provide definitions for all the methods in an interface, however.) In this case, the DirFilter constructor is also created.

The accept( ) method must accept a File object representing the directory that a particular file is found in, and a String containing the name of that file. You might choose to use or ignore either of these arguments, but you will probably at least use the file name. Remember that the list( ) method is calling accept( ) for each of the file names in the directory object to see which one should be included—this is indicated by the boolean result returned by accept( ).

To make sure the element you’re working with is only the file name and contains no path information, all you have to do is take the String object and create a File object out of it, then call getName( ), which strips away all the path information (in a platform-independent way). Then accept( ) uses the String class indexOf( ) method to see if the search string afn appears anywhere in the name of the file. If afn is found within the string, the return value is the starting index of afn, but if it’s not found the return value is -1. Keep in mind that this is a simple string search and does not have “glob” expression wildcard matching—such as “fo?.b?r*”—which is much more difficult to implement.

The list( ) method returns an array. You can query this array for its length and then move through it selecting the array elements. This ability to easily pass an array in and out of a method is a tremendous improvement over the behavior of C and C++.

Anonymous inner classes

This example is ideal for rewriting using an anonymous inner class (described in Chapter 8). As a first cut, a method filter( ) is created that returns a reference to a FilenameFilter:

//: c11:DirList2.java
// Uses anonymous inner classes.
import java.io.*;
import java.util.*;
import com.bruceeckel.util.*;

public class DirList2 {
  public static FilenameFilter 
  filter(final String afn) {
    // Creation of anonymous inner class:
    return new FilenameFilter() {
      String fn = afn;
      public boolean accept(File dir, String n) {
        // Strip path information:
        String f = new File(n).getName();
        return f.indexOf(fn) != -1;
      }
    }; // End of anonymous inner class
  }
  public static void main(String[] args) {
    File path = new File(".");
    String[] list;
    if(args.length == 0)
      list = path.list();
    else 
      list = path.list(filter(args[0]));
    Arrays.sort(list,
      new AlphabeticComparator());
    for(int i = 0; i < list.length; i++)
      System.out.println(list[i]);
  }
} ///:~

Note that the argument to filter( ) must be final. This is required by the anonymous inner class so that it can use an object from outside its scope.

This design is an improvement because the FilenameFilter class is now tightly bound to DirList2. However, you can take this approach one step further and define the anonymous inner class as an argument to list( ), in which case it’s even smaller:

//: c11:DirList3.java
// Building the anonymous inner class "in-place."
import java.io.*;
import java.util.*;
import com.bruceeckel.util.*;

public class DirList3 {
  public static void main(final String[] args) {
    File path = new File(".");
    String[] list;
    if(args.length == 0)
      list = path.list();
    else 
      list = path.list(new FilenameFilter() {
        public boolean 
        accept(File dir, String n) {
          String f = new File(n).getName();
          return f.indexOf(args[0]) != -1;
        }
      });
    Arrays.sort(list,
      new AlphabeticComparator());
    for(int i = 0; i < list.length; i++)
      System.out.println(list[i]);
  }
} ///:~

The argument to main( ) is now final, since the anonymous inner class uses args[0] directly.

This shows you how anonymous inner classes allow the creation of quick-and-dirty classes to solve problems. Since everything in Java revolves around classes, this can be a useful coding technique. One benefit is that it keeps the code that solves a particular problem isolated together in one spot. On the other hand, it is not always as easy to read, so you must use it judiciously.

Checking for and creating directories

The File class is more than just a representation for an existing file or directory. You can also use a File object to create a new directory or an entire directory path if it doesn’t exist. You can also look at the characteristics of files (size, last modification date, read/write), see whether a File object represents a file or a directory, and delete a file. This program shows some of the other methods available with the File class (see the HTML documentation from java.sun.com for the full set):

//: c11:MakeDirectories.java
// Demonstrates the use of the File class to
// create directories and manipulate files.
import java.io.*;

public class MakeDirectories {
  private final static String usage =
    "Usage:MakeDirectories path1 ...\n" +
    "Creates each path\n" +
    "Usage:MakeDirectories -d path1 ...\n" +
    "Deletes each path\n" +
    "Usage:MakeDirectories -r path1 path2\n" +
    "Renames from path1 to path2\n";
  private static void usage() {
    System.err.println(usage);
    System.exit(1);
  }
  private static void fileData(File f) {
    System.out.println(
      "Absolute path: " + f.getAbsolutePath() +
      "\n Can read: " + f.canRead() +
      "\n Can write: " + f.canWrite() +
      "\n getName: " + f.getName() +
      "\n getParent: " + f.getParent() +
      "\n getPath: " + f.getPath() +
      "\n length: " + f.length() +
      "\n lastModified: " + f.lastModified());
    if(f.isFile())
      System.out.println("it's a file");
    else if(f.isDirectory())
      System.out.println("it's a directory");
  }
  public static void main(String[] args) {
    if(args.length < 1) usage();
    if(args[0].equals("-r")) {
      if(args.length != 3) usage();
      File 
        old = new File(args[1]),
        rname = new File(args[2]);
      old.renameTo(rname);
      fileData(old);
      fileData(rname);
      return; // Exit main
    }
    int count = 0;
    boolean del = false;
    if(args[0].equals("-d")) {
      count++;
      del = true;
    }
    for( ; count < args.length; count++) {
      File f = new File(args[count]);
      if(f.exists()) {
        System.out.println(f + " exists");
        if(del) {
          System.out.println("deleting..." + f);
          f.delete();
        }
      } 
      else { // Doesn't exist
        if(!del) {
          f.mkdirs();
          System.out.println("created " + f);
        }
      }
      fileData(f);
    }  
  }
} ///:~

In fileData( ) you can see various file investigation methods used to display information about the file or directory path.

The first method that’s exercised by main( ) is renameTo( ), which allows you to rename (or move) a file to an entirely new path represented by the argument, which is another File object. This also works with directories of any length.

If you experiment with the above program, you’ll find that you can make a directory path of any complexity because mkdirs( ) will do all the work for you.

Input and output

I/O libraries often use the abstraction of a stream, which represents any data source or sink as an object capable of producing or receiving pieces of data. The stream hides the details of what happens to the data inside the actual I/O device.

The Java library classes for I/O are divided by input and output, as you can see by looking at the online Java class hierarchy with your Web browser. By inheritance, everything derived from the InputStream or Reader classes have basic methods called read( ) for reading a single byte or array of bytes. Likewise, everything derived from OutputStream or Writer classes have basic methods called write( ) for writing a single byte or array of bytes. However, you won’t generally use these methods; they exist so that other classes can use them—these other classes provide a more useful interface. Thus, you’ll rarely create your stream object by using a single class, but instead will layer multiple objects together to provide your desired functionality. The fact that you create more than one object to create a single resulting stream is the primary reason that Java’s stream library is confusing.

It’s helpful to categorize the classes by their functionality. In Java 1.0, the library designers started by deciding that all classes that had anything to do with input would be inherited from InputStream and all classes that were associated with output would be inherited from OutputStream.

Types of InputStream

InputStream’s job is to represent classes that produce input from different sources. These sources can be:

  1. An array of bytes.
  2. A String object.
  3. A file.
  4. A “pipe,” which works like a physical

pipe: you put things in one end and they come out the other.

  1. A sequence of other streams, so you can collect them together into a single stream.
  2. Other sources, such as an Internet connection. (This will be discussed in a later chapter.)

Each of these has an associated subclass of InputStream. In addition, the FilterInputStream is also a type of InputStream, to provide a base class for "decorator" classes that attach attributes or useful interfaces to input streams. This is discussed later.

Table 11-1. Types of InputStream

Class

Function

Constructor Arguments

How to use it

ByteArray-InputStream

Allows a buffer in memory to be used as an InputStream

The buffer from which to extract the bytes.

As a source of data. Connect it to a FilterInputStream object to provide a useful interface.

StringBuffer-InputStream

Converts a String into an InputStream

A String. The underlying implementation actually uses a StringBuffer.

As a source of data. Connect it to a FilterInputStream object to provide a useful interface.

File-InputStream

For reading information from a file

A String representing the file name, or a File or FileDescriptor object.

As a source of data. Connect it to a FilterInputStream object to provide a useful interface.

Piped-InputStream

Produces the data that’s being written to the associated PipedOutput-Stream. Implements the “piping” concept.

PipedOutputStream

As a source of data in multithreading. Connect it to a FilterInputStream object to provide a useful interface.

Sequence-InputStream

Converts two or more InputStream objects into a single InputStream.

Two InputStream objects or an Enumeration for a container of InputStream objects.

As a source of data. Connect it to a FilterInputStream object to provide a useful interface.

Filter-InputStream

Abstract class which is an interface for decorators that provide useful functionality to the other InputStream classes. See Table 11-3.

See Table 11-3.

See Table 11-3.

Types of OutputStream

This category includes the classes that decide where your output will go: an array of bytes (no String, however; presumably you can create one using the array of bytes), a file, or a “pipe.”

In addition, the FilterOutputStream provides a base class for "decorator" classes that attach attributes or useful interfaces to output streams. This is discussed later.

Table 11-2. Types of OutputStream

Class

Function

Constructor Arguments

How to use it

ByteArray-OutputStream

Creates a buffer in memory. All the data that you send to the stream is placed in this buffer.

Optional initial size of the buffer.

To designate the destination of your data. Connect it to a FilterOutputStream object to provide a useful interface.

File-OutputStream

For sending information to a file.

A String representing the file name, or a File or FileDescriptor object.

To designate the destination of your data. Connect it to a FilterOutputStream object to provide a useful interface.

Piped-OutputStream

Any information you write to this automatically ends up as input for the associated PipedInput-Stream. Implements the “piping” concept.

PipedInputStream

To designate the destination of your data for multithreading. Connect it to a FilterOutputStream object to provide a useful interface.

Filter-OutputStream

Abstract class which is an interface for decorators that provide useful functionality to the other OutputStream classes. See Table 11-4.

See Table 11-4.

See Table 11-4.

Adding attributes
and useful interfaces

The use of layered objects to dynamically and transparently add responsibilities to individual objects is referred to as the Decorator pattern. (Patterns[57] are the subject of Thinking in Patterns with Java, downloadable at www.BruceEckel.com.) The decorator pattern specifies that all objects that wrap around your initial object have the same interface. This makes the basic use of the decorators transparent—you send the same message to an object whether it’s been decorated or not. This is the reason for the existence of the “filter” classes in the Java I/O library: the abstract “filter” class is the base class for all the decorators. (A decorator must have the same interface as the object it decorates, but the decorator can also extend the interface, which occurs in several of the “filter” classes).

Decorators are often used when simple subclassing results in a large number of subclasses in order to satisfy every possible combination that is needed—so many subclasses that it becomes impractical. The Java I/O library requires many different combinations of features, which is why the decorator pattern is used. There is a drawback to the decorator pattern, however. Decorators give you much more flexibility while you’re writing a program (since you can easily mix and match attributes), but they add complexity to your code. The reason that the Java I/O library is awkward to use is that you must create many classes—the “core” I/O type plus all the decorators—in order to get the single I/O object that you want.

The classes that provide the decorator interface to control a particular InputStream or OutputStream are the FilterInputStream and FilterOutputStream—which don’t have very intuitive names. FilterInputStream and FilterOutputStream are abstract classes that are derived from the base classes of the I/O library, InputStream and OutputStream, which is the key requirement of the decorator (so that it provides the common interface to all the objects that are being decorated).

Reading from an InputStream
with FilterInputStream

The FilterInputStream classes accomplish two significantly different things. DataInputStream allows you to read different types of primitive data as well as String objects. (All the methods start with “read,” such as readByte( ), readFloat( ), etc.) This, along with its companion DataOutputStream, allows you to move primitive data from one place to another via a stream. These “places” are determined by the classes in Table 11-1.

The remaining classes modify the way an InputStream behaves internally: whether it’s buffered or unbuffered, if it keeps track of the lines it’s reading (allowing you to ask for line numbers or set the line number), and whether you can push back a single character. The last two classes look a lot like support for building a compiler (that is, they were added to support the construction of the Java compiler), so you probably won’t use them in general programming.

You’ll probably need to buffer your input almost every time, regardless of the I/O device you’re connecting to, so it would have made more sense for the I/O library to make a special case (or simply a method call) for unbuffered input rather than buffered input.

Table 11-3. Types of FilterInputStream

Class

Function

Constructor Arguments

How to use it

Data-InputStream

Used in concert with DataOutputStream, so you can read primitives (int, char, long, etc.) from a stream in a portable fashion.

InputStream

Contains a full interface to allow you to read primitive types.

Buffered-InputStream

Use this to prevent a physical read every time you want more data. You’re saying “Use a buffer.”

InputStream, with optional buffer size.

This doesn’t provide an interface per se, just a requirement that a buffer be used. Attach an interface object.

LineNumber-InputStream

Keeps track of line numbers in the input stream; you can call getLineNumber( ) and setLineNumber(
int).

InputStream

This just adds line numbering, so you’ll probably attach an interface object.

Pushback-InputStream

Has a one byte push-back buffer so that you can push back the last character read.

InputStream

Generally used in the scanner for a compiler and probably included because the Java compiler needed it. You probably won’t use this.

Writing to an OutputStream
with FilterOutputStream

The complement to DataInputStream is DataOutputStream, which formats each of the primitive types and String objects onto a stream in such a way that any DataInputStream, on any machine, can read them. All the methods start with “write,” such as writeByte( ), writeFloat( ), etc.

The original intent of PrintStream was to print all of the primitive data types and String objects in a viewable format. This is different from DataOutputStream, whose goal is to put data elements on a stream in a way that DataInputStream can portably reconstruct them.

The two important methods in PrintStream are print( ) and println( ), which are overloaded to print all the various types. The difference between print( ) and println( ) is that the latter adds a newline when it’s done.

PrintStream can be problematic because it traps all IOExceptions (You must explicitly test the error status with checkError( ), which returns true if an error has occurred). Also, PrintStream doesn’t internationalize properly and doesn’t handle line breaks in a platform independent way (these problems are solved with PrintWriter).

BufferedOutputStream is a modifier and tells the stream to use buffering so you don’t get a physical write every time you write to the stream. You’ll probably always want to use this with files, and possibly console I/O.

Table 11-4. Types of FilterOutputStream

Class

Function

Constructor Arguments

How to use it

Data-OutputStream

Used in concert with DataInputStream so you can write primitives (int, char, long, etc.) to a stream in a portable fashion.

OutputStream

Contains full interface to allow you to write primitive types.

PrintStream

For producing formatted output. While DataOutputStream handles the storage of data, PrintStream handles display.

OutputStream, with optional boolean indicating that the buffer is flushed with every newline.

Should be the “final” wrapping for your OutputStream object. You’ll probably use this a lot.

Buffered-OutputStream

Use this to prevent a physical write every time you send a piece of data. You’re saying “Use a buffer.” You can call flush( ) to flush the buffer.

OutputStream, with optional buffer size.

This doesn’t provide an interface per se, just a requirement that a buffer is used. Attach an interface object.

Readers & Writers

Java 1.1 made some significant modifications to the fundamental I/O stream library (Java 2, however, did not make fundamental modifications). When you see the Reader and Writer classes your first thought (like mine) might be that these were meant to replace the InputStream and OutputStream classes. But that’s not the case. Although some aspects of the original streams library are deprecated (if you use them you will receive a warning from the compiler), the InputStream and OutputStream classes still provide valuable functionality in the form of byte-oriented I/O, while the Reader and Writer classes provide Unicode-compliant, character-based I/O. In addition:

  1. Java 1.1 added new classes into the InputStream and OutputStream hierarchy, so it’s obvious those classes weren’t being replaced.
  2. There are times when you must use classes from the “byte” hierarchy in combination with classes in the “character” hierarchy. To accomplish this there are “bridge” classes: InputStreamReader converts an InputStream to a Reader and OutputStreamWriter converts an OutputStream to a Writer.

The most important reason for the Reader and Writer hierarchies is for internationalization. The old I/O stream hierarchy supports only 8-bit byte streams and doesn’t handle the 16-bit Unicode characters well. Since Unicode is used for internationalization (and Java’s native char is 16-bit Unicode), the Reader and Writer hierarchies were added to support Unicode in all I/O operations. In addition, the new libraries are designed for faster operations than the old.

As is the practice in this book, I will attempt to provide an overview of the classes, but assume that you will use online documentation to determine all the details, such as the exhaustive list of methods.

Sources and sinks of data

Almost all of the original Java I/O stream classes have corresponding Reader and Writer classes to provide native Unicode manipulation. However, there are some places where the byte-oriented InputStreams and OutputStreams are the correct solution; in particular, the java.util.zip libraries are byte-oriented rather than char-oriented. So the most sensible approach to take is to try to use the Reader and Writer classes whenever you can, and you’ll discover the situations when you have to use the byte-oriented libraries because your code won’t compile.

Here is a table that shows the correspondence between the sources and sinks of information (that is, where the data physically comes from or goes to) in the two hierarchies.

Sources & Sinks:
Java 1.0 class

Corresponding Java 1.1 class

InputStream

Reader
converter: InputStreamReader

OutputStream

Writer
converter: OutputStreamWriter

FileInputStream

FileReader

FileOutputStream

FileWriter

StringBufferInputStream

StringReader

(no corresponding class)

StringWriter

ByteArrayInputStream

CharArrayReader

ByteArrayOutputStream

CharArrayWriter

PipedInputStream

PipedReader

PipedOutputStream

PipedWriter

In general, you’ll find that the interfaces for the two different hierarchies are similar if not identical.

Modifying stream behavior

For InputStreams and OutputStreams, streams were adapted for particular needs using “decorator” subclasses of FilterInputStream and FilterOutputStream. The Reader and Writer class hierarchies continue the use of this idea—but not exactly.

In the following table, the correspondence is a rougher approximation than in the previous table. The difference is because of the class organization: while BufferedOutputStream is a subclass of FilterOutputStream, BufferedWriter is not a subclass of FilterWriter (which, even though it is abstract, has no subclasses and so appears to have been put in either as a placeholder or simply so you wouldn’t wonder where it was). However, the interfaces to the classes are quite a close match.

Filters:
Java 1.0 class

Corresponding Java 1.1 class

FilterInputStream

FilterReader

FilterOutputStream

FilterWriter (abstract class with no subclasses)

BufferedInputStream

BufferedReader
(also has readLine( ))

BufferedOutputStream

BufferedWriter

DataInputStream

Use DataInputStream
(Except when you need to use readLine( ), when you should use a BufferedReader)

PrintStream

PrintWriter

LineNumberInputStream

LineNumberReader

StreamTokenizer

StreamTokenizer
(use constructor that takes a Reader instead)

PushBackInputStream

PushBackReader

There’s one direction that’s quite clear: Whenever you want to use readLine( ), you shouldn’t do it with a DataInputStream any more (this is met with a deprecation message at compile-time), but instead use a BufferedReader. Other than this, DataInputStream is still a “preferred” member of the I/O library.

To make the transition to using a PrintWriter easier, it has constructors that take any OutputStream object, as well as Writer objects. However, PrintWriter has no more support for formatting than PrintStream does; the interfaces are virtually the same.

The PrintWriter constructor also has an option to perform automatic flushing, which happens after every println( ) if the constructor flag is set.

Unchanged Classes

Some classes were left unchanged between Java 1.0 and Java 1.1:

Java 1.0 classes without corresponding Java 1.1 classes

DataOutputStream

File

RandomAccessFile

SequenceInputStream

DataOutputStream, in particular, is used without change, so for storing and retrieving data in a transportable format you use the InputStream and OutputStream hierarchies.

Off by itself:
RandomAccessFile

RandomAccessFile is used for files containing records of known size so that you can move from one record to another using seek( ), then read or change the records. The records don’t have to be the same size; you just have to be able to determine how big they are and where they are placed in the file.

At first it’s a little bit hard to believe that RandomAccessFile is not part of the InputStream or OutputStream hierarchy. However, it has no association with those hierarchies other than that it happens to implement the DataInput and DataOutput interfaces (which are also implemented by DataInputStream and DataOutputStream). It doesn’t even use any of the functionality of the existing InputStream or OutputStream classes—it’s a completely separate class, written from scratch, with all of its own (mostly native) methods. The reason for this may be that RandomAccessFile has essentially different behavior than the other I/O types, since you can move forward and backward within a file. In any event, it stands alone, as a direct descendant of Object.

Essentially, a RandomAccessFile works like a DataInputStream pasted together with a DataOutputStream, along with the methods getFilePointer( ) to find out where you are in the file, seek( ) to move to a new point in the file, and length( ) to determine the maximum size of the file. In addition, the constructors require a second argument (identical to fopen( ) in C) indicating whether you are just randomly reading (“r”) or reading and writing (“rw”). There’s no support for write-only files, which could suggest that RandomAccessFile might have worked well if it were inherited from DataInputStream.

The seeking methods are available only in RandomAccessFile, which works for files only. BufferedInputStream does allow you to mark( ) a position (whose value is held in a single internal variable) and reset( ) to that position, but this is limited and not very useful.

Typical uses of I/O streams

Although you can combine the I/O stream classes in many different ways, you’ll probably just use a few combinations. The following example can be used as a basic reference; it shows the creation and use of typical I/O configurations. Note that each configuration begins with a commented number and title that corresponds to the heading for the appropriate explanation that follows in the text.

//: c11:IOStreamDemo.java
// Typical I/O stream configurations.
import java.io.*;

public class IOStreamDemo {
  // Throw exceptions to console:
  public static void main(String[] args) 
  throws IOException {
    // 1. Reading input by lines:
    BufferedReader in =
      new BufferedReader(
        new FileReader("IOStreamDemo.java"));
    String s, s2 = new String();
    while((s = in.readLine())!= null)
      s2 += s + "\n";
    in.close();

    // 1b. Reading standard input:
    BufferedReader stdin =
      new BufferedReader(
        new InputStreamReader(System.in));      
    System.out.print("Enter a line:");
    System.out.println(stdin.readLine());

    // 2. Input from memory
    StringReader in2 = new StringReader(s2);
    int c;
    while((c = in2.read()) != -1)
      System.out.print((char)c);

    // 3. Formatted memory input
    try {
      DataInputStream in3 =
        new DataInputStream(
          new ByteArrayInputStream(s2.getBytes()));
      while(true)
        System.out.print((char)in3.readByte());
    } catch(EOFException e) {
      System.err.println("End of stream");
    }

    // 4. File output
    try {
      BufferedReader in4 =
        new BufferedReader(
          new StringReader(s2));
      PrintWriter out1 =
        new PrintWriter(
          new BufferedWriter(
            new FileWriter("IODemo.out")));
      int lineCount = 1;
      while((s = in4.readLine()) != null )
        out1.println(lineCount++ + ": " + s);
      out1.close();
    } catch(EOFException e) {
      System.err.println("End of stream");
    }

    // 5. Storing & recovering data
    try {
      DataOutputStream out2 =
        new DataOutputStream(
          new BufferedOutputStream(
            new FileOutputStream("Data.txt")));
      out2.writeDouble(3.14159);
      out2.writeChars("That was pi\n");
      out2.writeBytes("That was pi\n");
      out2.close();
      DataInputStream in5 =
        new DataInputStream(
          new BufferedInputStream(
            new FileInputStream("Data.txt")));
      BufferedReader in5br =
        new BufferedReader(
          new InputStreamReader(in5));
      // Must use DataInputStream for data:
      System.out.println(in5.readDouble());
      // Can now use the "proper" readLine():
      System.out.println(in5br.readLine());
      // But the line comes out funny.
      // The one created with writeBytes is OK:
      System.out.println(in5br.readLine());
    } catch(EOFException e) {
      System.err.println("End of stream");
    }

    // 6. Reading/writing random access files
    RandomAccessFile rf =
      new RandomAccessFile("rtest.dat", "rw");
    for(int i = 0; i < 10; i++)
      rf.writeDouble(i*1.414);
    rf.close();

    rf =
      new RandomAccessFile("rtest.dat", "rw");
    rf.seek(5*8);
    rf.writeDouble(47.0001);
    rf.close();

    rf =
      new RandomAccessFile("rtest.dat", "r");
    for(int i = 0; i < 10; i++)
      System.out.println(
        "Value " + i + ": " +
        rf.readDouble());
    rf.close();
  }
} ///:~

Here are the descriptions for the numbered sections of the program:

Input streams

Parts 1 through 4 demonstrate the creation and use of input streams. Part 4 also shows the simple use of an output stream.

1. Buffered input file

To open a file for character input, you use a FileInputReader with a String or a File object as the file name. For speed, you’ll want that file to be buffered so you give the resulting reference to the constructor for a BufferedReader. Since BufferedReader also provides the readLine( ) method, this is your final object and the interface you read from. When you reach the end of the file, readLine( ) returns null so that is used to break out of the while loop.

The String s2 is used to accumulate the entire contents of the file (including newlines that must be added since readLine( ) strips them off). s2 is then used in the later portions of this program. Finally, close( ) is called to close the file. Technically, close( ) will be called when finalize( ) runs, and this is supposed to happen (whether or not garbage collection occurs) as the program exits. However, this has been inconsistently implemented, so the only safe approach is to explicitly call close( ) for files.

Section 1b shows how you can wrap System.in for reading console input. System.in is a DataInputStream and BufferedReader needs a Reader argument, so InputStreamReader is brought in to perform the translation.

2. Input from memory

This section takes the String s2 that now contains the entire contents of the file and uses it to create a StringReader. Then read( ) is used to read each character one at a time and send it out to the console. Note that read( ) returns the next byte as an int and thus it must be cast to a char to print properly.

3. Formatted memory input

To read “formatted” data, you use a DataInputStream, which is a byte-oriented I/O class (rather than char oriented). Thus you must use all InputStream classes rather than Reader classes. Of course, you can read anything (such as a file) as bytes using InputStream classes, but here a String is used. To convert the String to an array of bytes, which is what is appropriate for a ByteArrayInputStream, String has a getBytes( ) method to do the job. At that point, you have an appropriate InputStream to hand to DataInputStream.

If you read the characters from a DataInputStream one byte at a time using readByte( ), any byte value is a legitimate result so the return value cannot be used to detect the end of input. Instead, you can use the available( ) method to find out how many more characters are available. Here’s an example that shows how to read a file one byte at a time:

//: c11:TestEOF.java
// Testing for the end of file 
// while reading a byte at a time.
import java.io.*;

public class TestEOF {
  // Throw exceptions to console:
  public static void main(String[] args) 
  throws IOException {
    DataInputStream in = 
      new DataInputStream(
       new BufferedInputStream(
        new FileInputStream("TestEof.java")));
    while(in.available() != 0)
      System.out.print((char)in.readByte());
  }
} ///:~

Note that available( ) works differently depending on what sort of medium you’re reading from; it’s literally “the number of bytes that can be read without blocking.” With a file this means the whole file, but with a different kind of stream this might not be true, so use it thoughtfully.

You could also detect the end of input in cases like these by catching an exception. However, the use of exceptions for control flow is considered a misuse of that feature.

4. File output

This example also shows how to write data to a file. First, a FileWriter is created to connect to the file. You’ll virtually always want to buffer the output by wrapping it in a BufferedWriter (try removing this wrapping to see the impact on the performance—buffering tends to dramatically increase performance of I/O operations). Then for the formatting it’s turned into a PrintWriter. The data file created this way is readable as an ordinary text file.

As the lines are written to the file, line numbers are added. Note that LineNumberInputStream is not used, because it’s a silly class and you don’t need it. As shown here, it’s trivial to keep track of your own line numbers.

When the input stream is exhausted, readLine( ) returns null. You’ll see an explicit close( ) for out1, because if you don’t call close( ) for all your output files, you might discover that the buffers don’t get flushed so they’re incomplete.

Output streams

The two primary kinds of output streams are separated by the way they write data: one writes it for human consumption, and the other writes it to be reacquired by a DataInputStream. The RandomAccessFile stands alone, although its data format is compatible with the DataInputStream and DataOutputStream.

5. Storing and recovering data

A PrintWriter formats data so it’s readable by a human. However, to output data so that it can be recovered by another stream, you use a DataOutputStream to write the data and a DataInputStream to recover the data. Of course, these streams could be anything, but here a file is used, buffered for both reading and writing. DataOutputStream and DataInputStream are byte-oriented and thus require the InputStreams and OutputStreams.

If you use a DataOutputStream to write the data, then Java guarantees that you can accurately recover the data using a DataInputStream—regardless of what different platforms write and read the data. This is incredibly valuable, as anyone knows who has spent time worrying about platform-specific data issues. That problem vanishes if you have Java on both platforms[58].

Note that the character string is written using both writeChars( ) and writeBytes( ). When you run the program, you’ll discover that writeChars( ) outputs 16-bit Unicode characters. When you read the line using readLine( ), you’ll see that there is a space between each character, because of the extra byte inserted by Unicode. Since there is no complementary “readChars” method in DataInputStream, you’re stuck pulling these characters off one at a time with readChar( ). So for ASCII, it’s easier to write the characters as bytes followed by a newline; then use readLine( ) to read back the bytes as a regular ASCII line.

The writeDouble( ) stores the double number to the stream and the complementary readDouble( ) recovers it (there are similar methods for reading and writing the other types). But for any of the reading methods to work correctly, you must know the exact placement of the data item in the stream, since it would be equally possible to read the stored double as a simple sequence of bytes, or as a char, etc. So you must either have a fixed format for the data in the file or extra information must be stored in the file that you parse to determine where the data is located.

6. Reading and writing random access files

As previously noted, the RandomAccessFile is almost totally isolated from the rest of the I/O hierarchy, save for the fact that it implements the DataInput and DataOutput interfaces. So you cannot combine it with any of the aspects of the InputStream and OutputStream subclasses. Even though it might make sense to treat a ByteArrayInputStream as a random access element, you can use RandomAccessFile to only open a file. You must assume a RandomAccessFile is properly buffered since you cannot add that.

The one option you have is in the second constructor argument: you can open a RandomAccessFile to read (“r”) or read and write (“rw”).

Using a RandomAccessFile is like using a combined DataInputStream and DataOutputStream (because it implements the equivalent interfaces). In addition, you can see that seek( ) is used to move about in the file and change one of the values.

A bug?

If you look at section 5, you’ll see that the data is written before the text. That’s because a problem was introduced in Java 1.1 (and persists in Java 2) that sure seems like a bug to me, but I reported it and the bug people at JavaSoft said that this is the way it is supposed to work (however, the problem did not occur in Java 1.0, which makes me suspicious). The problem is shown in the following code:

//: c11:IOProblem.java
// Java 1.1 and higher I/O Problem.
import java.io.*;

public class IOProblem {
  // Throw exceptions to console:
  public static void main(String[] args) 
  throws IOException {
    DataOutputStream out =
      new DataOutputStream(
        new BufferedOutputStream(
          new FileOutputStream("Data.txt")));
    out.writeDouble(3.14159);
    out.writeBytes("That was the value of pi\n");
    out.writeBytes("This is pi/2:\n");
    out.writeDouble(3.14159/2);
    out.close();

    DataInputStream in =
      new DataInputStream(
        new BufferedInputStream(
          new FileInputStream("Data.txt")));
    BufferedReader inbr =
      new BufferedReader(
        new InputStreamReader(in));
    // The doubles written BEFORE the line of text
    // read back correctly:
    System.out.println(in.readDouble());
    // Read the lines of text:
    System.out.println(inbr.readLine());
    System.out.println(inbr.readLine());
    // Trying to read the doubles after the line
    // produces an end-of-file exception:
    System.out.println(in.readDouble());
  }
} ///:~

It appears that anything you write after a call to writeBytes( ) is not recoverable. The answer is apparently the same as the answer to the old vaudeville joke: “Doc, it hurts when I do this!” “Don’t do that!”

Piped streams

The PipedInputStream, PipedOutputStream, PipedReader and PipedWriter have been mentioned only briefly in this chapter. This is not to suggest that they aren’t useful, but their value is not apparent until you begin to understand multithreading, since the piped streams are used to communicate between threads. This is covered along with an example in Chapter 14.

Standard I/O

The term standard I/O refers to the Unix concept (which is reproduced in some form in Windows and many other operating systems) of a single stream of information that is used by a program. All the program’s input can come from standard input, all its output can go to standard output, and all of its error messages can be sent to standard error. The value of standard I/O is that programs can easily be chained together and one program’s standard output can become the standard input for another program. This is a powerful tool.

Reading from standard input

Following the standard I/O model, Java has System.in, System.out, and System.err. Throughout this book you’ve seen how to write to standard output using System.out, which is already prewrapped as a PrintStream object. System.err is likewise a PrintStream, but System.in is a raw InputStream, with no wrapping. This means that while you can use System.out and System.err right away, System.in must be wrapped before you can read from it.

Typically, you’ll want to read input a line at a time using readLine( ), so you’ll want to wrap System.in in a BufferedReader. To do this, you must convert System.in to a Reader using InputStreamReader. Here’s an example that simply echoes each line that you type in:

//: c11:Echo.java
// How to read from standard input.
import java.io.*;

public class Echo {
  public static void main(String[] args)
  throws IOException {
    BufferedReader in =
        new BufferedReader(
          new InputStreamReader(System.in));
    String s;
    while((s = in.readLine()).length() != 0)
      System.out.println(s);
    // An empty line terminates the program
  }
} ///:~

The reason for the exception specification is that readLine( ) can throw an IOException. Note that System.in should usually be buffered, as with most streams.

Changing System.out to a PrintWriter

System.out is a PrintStream, which is an OutputStream. PrintWriter has a constructor that takes an OutputStream as an argument. Thus, if you want you can convert System.out into a PrintWriter using that constructor:

//: c11:ChangeSystemOut.java
// Turn System.out into a PrintWriter.
import java.io.*;

public class ChangeSystemOut {
  public static void main(String[] args) {
    PrintWriter out = 
      new PrintWriter(System.out, true);
    out.println("Hello, world");
  }
} ///:~

It’s important to use the two-argument version of the PrintWriter constructor and to set the second argument to true in order to enable automatic flushing, otherwise you may not see the output.

Redirecting standard I/O

The Java System class allows you to redirect the standard input, output, and error I/O streams using simple static method calls:

setIn(InputStream)
setOut(PrintStream)
setErr(PrintStream)

Redirecting output is especially useful if you suddenly start creating a large amount of output on your screen and it’s scrolling past faster than you can read it.[59] Redirecting input is valuable for a command-line program in which you want to test a particular user-input sequence repeatedly. Here’s a simple example that shows the use of these methods:

//: c11:Redirecting.java
// Demonstrates standard I/O redirection.
import java.io.*;

class Redirecting {
  // Throw exceptions to console:
  public static void main(String[] args) 
  throws IOException {
    BufferedInputStream in = 
      new BufferedInputStream(
        new FileInputStream(
          "Redirecting.java"));
    PrintStream out =
      new PrintStream(
        new BufferedOutputStream(
          new FileOutputStream("test.out")));
    System.setIn(in);
    System.setOut(out);
    System.setErr(out);

    BufferedReader br = 
      new BufferedReader(
        new InputStreamReader(System.in));
    String s;
    while((s = br.readLine()) != null)
      System.out.println(s);
    out.close(); // Remember this!
  }
} ///:~

This program attaches standard input to a file, and redirects standard output and standard error to another file.

I/O redirection manipulates streams of bytes, not streams of characters, thus InputStreams and OutputStreams are used rather than Readers and Writers.

Compression

The Java I/O library contains classes to support reading and writing streams in a compressed format. These are wrapped around existing I/O classes to provide compression functionality.

These classes are not derived from the Reader and Writer classes, but instead are part of the InputStream and OutputStream hierarchies. This is because the compression library works with bytes, not characters. However, you might sometimes be forced to mix the two types of streams. (Remember that you can use InputStreamReader and OutputStreamWriter to provide easy conversion between one type and another.)

Compression class

Function

CheckedInputStream

GetCheckSum( ) produces checksum for any InputStream (not just decompression).

CheckedOutputStream

GetCheckSum( ) produces checksum for any OutputStream (not just compression).

DeflaterOutputStream

Base class for compression classes.

ZipOutputStream

A DeflaterOutputStream that compresses data into the Zip file format.

GZIPOutputStream

A DeflaterOutputStream that compresses data into the GZIP file format.

InflaterInputStream

Base class for decompression classes.

ZipInputStream

An InflaterInputStream that decompresses data that has been stored in the Zip file format.

GZIPInputStream

An InflaterInputStream that decompresses data that has been stored in the GZIP file format.

Although there are many compression algorithms, Zip and GZIP are possibly the most commonly used. Thus you can easily manipulate your compressed data with the many tools available for reading and writing these formats.

Simple compression with GZIP

The GZIP interface is simple and thus is probably more appropriate when you have a single stream of data that you want to compress (rather than a container of dissimilar pieces of data). Here’s an example that compresses a single file:

//: c11:GZIPcompress.java
// Uses GZIP compression to compress a file 
// whose name is passed on the command line.
import java.io.*;
import java.util.zip.*;

public class GZIPcompress {
  // Throw exceptions to console:
  public static void main(String[] args) 
  throws IOException {
    BufferedReader in =
      new BufferedReader(
        new FileReader(args[0]));
    BufferedOutputStream out =
      new BufferedOutputStream(
        new GZIPOutputStream(
          new FileOutputStream("test.gz")));
    System.out.println("Writing file");
    int c;
    while((c = in.read()) != -1)
      out.write(c);
    in.close();
    out.close();
    System.out.println("Reading file");
    BufferedReader in2 =
      new BufferedReader(
        new InputStreamReader(
          new GZIPInputStream(
            new FileInputStream("test.gz"))));
    String s;
    while((s = in2.readLine()) != null)
      System.out.println(s);
  }
} ///:~

The use of the compression classes is straightforward—you simply wrap your output stream in a GZIPOutputStream or ZipOutputStream and your input stream in a GZIPInputStream or ZipInputStream. All else is ordinary I/O reading and writing. This is an example of mixing the char-oriented streams with the byte-oriented streams: in uses the Reader classes, whereas GZIPOutputStream’s constructor can accept only an OutputStream object, not a Writer object. When the file is opened, the GZIPInputStream is converted to a Reader.

Multifile storage with Zip

The library that supports the Zip format is much more extensive. With it you can easily store multiple files, and there’s even a separate class to make the process of reading a Zip file easy. The library uses the standard Zip format so that it works seamlessly with all the tools currently downloadable on the Internet. The following example has the same form as the previous example, but it handles as many command-line arguments as you want. In addition, it shows the use of the Checksum classes to calculate and verify the checksum for the file. There are two Checksum types: Adler32 (which is faster) and CRC32 (which is slower but slightly more accurate).

//: c11:ZipCompress.java
// Uses Zip compression to compress any 
// number of files given on the command line.
import java.io.*;
import java.util.*;
import java.util.zip.*;

public class ZipCompress {
  // Throw exceptions to console:
  public static void main(String[] args) 
  throws IOException {
    FileOutputStream f =
      new FileOutputStream("test.zip");
    CheckedOutputStream csum =
      new CheckedOutputStream(
        f, new Adler32());
    ZipOutputStream out =
      new ZipOutputStream(
        new BufferedOutputStream(csum));
    out.setComment("A test of Java Zipping");
    // No corresponding getComment(), though.
    for(int i = 0; i < args.length; i++) {
      System.out.println(
        "Writing file " + args[i]);
      BufferedReader in =
        new BufferedReader(
          new FileReader(args[i]));
      out.putNextEntry(new ZipEntry(args[i]));
      int c;
      while((c = in.read()) != -1)
        out.write(c);
      in.close();
    }
    out.close();
    // Checksum valid only after the file
    // has been closed!
    System.out.println("Checksum: " +
      csum.getChecksum().getValue());
    // Now extract the files:
    System.out.println("Reading file");
    FileInputStream fi =
       new FileInputStream("test.zip");
    CheckedInputStream csumi =
      new CheckedInputStream(
        fi, new Adler32());
    ZipInputStream in2 =
      new ZipInputStream(
        new BufferedInputStream(csumi));
    ZipEntry ze;
    while((ze = in2.getNextEntry()) != null) {
      System.out.println("Reading file " + ze);
      int x;
      while((x = in2.read()) != -1)
        System.out.write(x);
    }
    System.out.println("Checksum: " +
      csumi.getChecksum().getValue());
    in2.close();
    // Alternative way to open and read
    // zip files:
    ZipFile zf = new ZipFile("test.zip");
    Enumeration e = zf.entries();
    while(e.hasMoreElements()) {
      ZipEntry ze2 = (ZipEntry)e.nextElement();
      System.out.println("File: " + ze2);
      // ... and extract the data as before
    }
  }
} ///:~

For each file to add to the archive, you must call putNextEntry( ) and pass it a ZipEntry object. The ZipEntry object contains an extensive interface that allows you to get and set all the data available on that particular entry in your Zip file: name, compressed and uncompressed sizes, date, CRC checksum, extra field data, comment, compression method, and whether it’s a directory entry. However, even though the Zip format has a way to set a password, this is not supported in Java’s Zip library. And although CheckedInputStream and CheckedOutputStream support both Adler32 and CRC32 checksums, the ZipEntry class supports only an interface for CRC. This is a restriction of the underlying Zip format, but it might limit you from using the faster Adler32.

To extract files, ZipInputStream has a getNextEntry( ) method that returns the next ZipEntry if there is one. As a more succinct alternative, you can read the file using a ZipFile object, which has a method entries( ) to return an Enumeration to the ZipEntries.

In order to read the checksum you must somehow have access to the associated Checksum object. Here, a reference to the CheckedOutputStream and CheckedInputStream objects is retained, but you could also just hold onto a reference to the Checksum object.

A baffling method in Zip streams is setComment( ). As shown above, you can set a comment when you’re writing a file, but there’s no way to recover the comment in the ZipInputStream. Comments appear to be supported fully on an entry-by-entry basis only via ZipEntry.

Of course, you are not limited to files when using the GZIP or Zip libraries—you can compress anything, including data to be sent through a network connection.

Java ARchives (JARs)

The Zip format is also used in the JAR (Java ARchive) file format, which is a way to collect a group of files into a single compressed file, just like Zip. However, like everything else in Java, JAR files are cross-platform so you don’t need to worry about platform issues. You can also include audio and image files as well as class files.

JAR files are particularly helpful when you deal with the Internet. Before JAR files, your Web browser would have to make repeated requests of a Web server in order to download all of the files that make up an applet. In addition, each of these files was uncompressed. By combining all of the files for a particular applet into a single JAR file, only one server request is necessary and the transfer is faster because of compression. And each entry in a JAR file can be digitally signed for security (refer to the Java documentation for details).

A JAR file consists of a single file containing a collection of zipped files along with a “manifest” that describes them. (You can create your own manifest file; otherwise the jar program will do it for you.) You can find out more about JAR manifests in the JDK HTML documentation.

The jar utility that comes with Sun’s JDK automatically compresses the files of your choice. You invoke it on the command line:

jar [options] destination [manifest] inputfile(s)

The options are simply a collection of letters (no hyphen or any other indicator is necessary). Unix/Linux users will note the similarity to the tar options. These are:

c

Creates a new or empty archive.

t

Lists the table of contents.

x

Extracts all files.

x file

Extracts the named file.

f

Says: “I’m going to give you the name of the file.” If you don’t use this, jar assumes that its input will come from standard input, or, if it is creating a file, its output will go to standard output.

m

Says that the first argument will be the name of the user-created manifest file.

v

Generates verbose output describing what jar is doing.

0

Only store the files; doesn’t compress the files (use to create a JAR file that you can put in your classpath).

M

Don’t automatically create a manifest file.

If a subdirectory is included in the files to be put into the JAR file, that subdirectory is automatically added, including all of its subdirectories, etc. Path information is also preserved.

Here are some typical ways to invoke jar:

jar cf myJarFile.jar *.class

This creates a JAR file called myJarFile.jar that contains all of the class files in the current directory, along with an automatically generated manifest file.

jar cmf myJarFile.jar myManifestFile.mf *.class

Like the previous example, but adding a user-created manifest file called myManifestFile.mf.

jar tf myJarFile.jar

Produces a table of contents of the files in myJarFile.jar.

jar tvf myJarFile.jar

Adds the “verbose” flag to give more detailed information about the files in myJarFile.jar.

jar cvf myApp.jar audio classes image

Assuming audio, classes, and image are subdirectories, this combines all of the subdirectories into the file myApp.jar. The “verbose” flag is also included to give extra feedback while the jar program is working.

If you create a JAR file using the 0 option, that file can be placed in your CLASSPATH:

CLASSPATH="lib1.jar;lib2.jar;"

Then Java can search lib1.jar and lib2.jar for class files.

The jar tool isn’t as useful as a zip utility. For example, you can’t add or update files to an existing JAR file; you can create JAR files only from scratch. Also, you can’t move files into a JAR file, erasing them as they are moved. However, a JAR file created on one platform will be transparently readable by the jar tool on any other platform (a problem that sometimes plagues zip utilities).

As you will see in Chapter 13, JAR files are also used to package JavaBeans.

Object serialization

Java’s object serialization allows you to take any object that implements the Serializable interface and turn it into a sequence of bytes that can later be fully restored to regenerate the original object. This is even true across a network, which means that the serialization mechanism automatically compensates for differences in operating systems. That is, you can create an object on a Windows machine, serialize it, and send it across the network to a Unix machine where it will be correctly reconstructed. You don’t have to worry about the data representations on the different machines, the byte ordering, or any other details.

By itself, object serialization is interesting because it allows you to implement lightweight persistence. Remember that persistence means an object’s lifetime is not determined by whether a program is executing—the object lives in between invocations of the program. By taking a serializable object and writing it to disk, then restoring that object when the program is reinvoked, you’re able to produce the effect of persistence. The reason it’s called “lightweight” is that you can’t simply define an object using some kind of “persistent” keyword and let the system take care of the details (although this might happen in the future). Instead, you must explicitly serialize and deserialize the objects in your program.

Object serialization was added to the language to support two major features. Java’s remote method invocation (RMI) allows objects that live on other machines to behave as if they live on your machine. When sending messages to remote objects, object serialization is necessary to transport the arguments and return values. RMI is discussed in Chapter 15.

Object serialization is also necessary for JavaBeans, described in Chapter 13. When a Bean is used, its state information is generally configured at design-time. This state information must be stored and later recovered when the program is started; object serialization performs this task.

Serializing an object is quite simple, as long as the object implements the Serializable interface (this interface is just a flag and has no methods). When serialization was added to the language, many standard library classes were changed to make them serializable, including all of the wrappers for the primitive types, all of the container classes, and many others. Even Class objects can be serialized. (See Chapter 12 for the implications of this.)

To serialize an object, you create some sort of OutputStream object and then wrap it inside an ObjectOutputStream object. At this point you need only call writeObject( ) and your object is serialized and sent to the OutputStream. To reverse the process, you wrap an InputStream inside an ObjectInputStream and call readObject( ). What comes back is, as usual, a reference to an upcast Object, so you must downcast to set things straight.

A particularly clever aspect of object serialization is that it not only saves an image of your object but it also follows all the references contained in your object and saves those objects, and follows all the references in each of those objects, etc. This is sometimes referred to as the “web of objects” that a single object can be connected to, and it includes arrays of references to objects as well as member objects. If you had to maintain your own object serialization scheme, maintaining the code to follow all these links would be a bit mind-boggling. However, Java object serialization seems to pull it off flawlessly, no doubt using an optimized algorithm that traverses the web of objects. The following example tests the serialization mechanism by making a “worm” of linked objects, each of which has a link to the next segment in the worm as well as an array of references to objects of a different class, Data:

//: c11:Worm.java
// Demonstrates object serialization.
import java.io.*;

class Data implements Serializable {
  private int i;
  Data(int x) { i = x; }
  public String toString() {
    return Integer.toString(i);
  }
}

public class Worm implements Serializable {
  // Generate a random int value:
  private static int r() {
    return (int)(Math.random() * 10);
  }
  private Data[] d = {
    new Data(r()), new Data(r()), new Data(r())
  };
  private Worm next;
  private char c;
  // Value of i == number of segments
  Worm(int i, char x) {
    System.out.println(" Worm constructor: " + i);
    c = x;
    if(--i > 0)
      next = new Worm(i, (char)(x + 1));
  }
  Worm() {
    System.out.println("Default constructor");
  }
  public String toString() {
    String s = ":" + c + "(";
    for(int i = 0; i < d.length; i++)
      s += d[i].toString();
    s += ")";
    if(next != null)
      s += next.toString();
    return s;
  }
  // Throw exceptions to console:
  public static void main(String[] args) 
  throws ClassNotFoundException, IOException {
    Worm w = new Worm(6, 'a');
    System.out.println("w = " + w);
    ObjectOutputStream out =
      new ObjectOutputStream(
        new FileOutputStream("worm.out"));
    out.writeObject("Worm storage");
    out.writeObject(w);
    out.close(); // Also flushes output
    ObjectInputStream in =
      new ObjectInputStream(
        new FileInputStream("worm.out"));
    String s = (String)in.readObject();
    Worm w2 = (Worm)in.readObject();
    System.out.println(s + ", w2 = " + w2);
    ByteArrayOutputStream bout =
      new ByteArrayOutputStream();
    ObjectOutputStream out2 =
      new ObjectOutputStream(bout);
    out2.writeObject("Worm storage");
    out2.writeObject(w);
    out2.flush();
    ObjectInputStream in2 =
      new ObjectInputStream(
        new ByteArrayInputStream(
          bout.toByteArray()));
    s = (String)in2.readObject();
    Worm w3 = (Worm)in2.readObject();
    System.out.println(s + ", w3 = " + w3);
  }
} ///:~

To make things interesting, the array of Data objects inside Worm are initialized with random numbers. (This way you don’t suspect the compiler of keeping some kind of meta-information.) Each Worm segment is labeled with a char that’s automatically generated in the process of recursively generating the linked list of Worms. When you create a Worm, you tell the constructor how long you want it to be. To make the next reference it calls the Worm constructor with a length of one less, etc. The final next reference is left as null, indicating the end of the Worm.

The point of all this was to make something reasonably complex that couldn’t easily be serialized. The act of serializing, however, is quite simple. Once the ObjectOutputStream is created from some other stream, writeObject( ) serializes the object. Notice the call to writeObject( ) for a String, as well. You can also write all the primitive data types using the same methods as DataOutputStream (they share the same interface).

There are two separate code sections that look similar. The first writes and reads a file and the second, for variety, writes and reads a ByteArray. You can read and write an object using serialization to any DataInputStream or DataOutputStream including, as you will see in the Chapter 15, a network. The output from one run was:

Worm constructor: 6
Worm constructor: 5
Worm constructor: 4
Worm constructor: 3
Worm constructor: 2
Worm constructor: 1
w = :a(262):b(100):c(396):d(480):e(316):f(398)
Worm storage, w2 = :a(262):b(100):c(396):d(480):e(316):f(398)
Worm storage, w3 = :a(262):b(100):c(396):d(480):e(316):f(398)

You can see that the deserialized object really does contain all of the links that were in the original object.

Note that no constructor, not even the default constructor, is called in the process of deserializing a Serializable object. The entire object is restored by recovering data from the InputStream.

Object serialization is byte-oriented, and thus uses the InputStream and OutputStream hierarchies.

Finding the class

You might wonder what’s necessary for an object to be recovered from its serialized state. For example, suppose you serialize an object and send it as a file or through a network to another machine. Could a program on the other machine reconstruct the object using only the contents of the file?

The best way to answer this question is (as usual) by performing an experiment. The following file goes in the subdirectory for this chapter:

//: c11:Alien.java
// A serializable class.
import java.io.*;

public class Alien implements Serializable {
} ///:~

The file that creates and serializes an Alien object goes in the same directory: